X3 Pirate Guild - Change Log X3 Pirate Guild - 0.50 (released 2006-10-04) ============================================ - 0000137: [AI of HQ/Bases] Missing wares in pirate stations (SerialKicked) - resolved. - 0000139: [AI of HQ/Bases] Allow PB to order ships from SY (SerialKicked) - resolved. - 0000138: [Ship Handling] Pirate ships not always enemy to the invaded sector (SerialKicked) - resolved. - 0000140: [Misc] Use more ship types and variants (SerialKicked) - resolved. - 0000141: [AI of HQ/Bases] Tweaking of the agressiveness (SerialKicked) - resolved. - 0000131: [AI of HQ/Bases] CTD on entering system with Pirate Base (SerialKicked) - resolved. [6 issues] X3 Pirate Guild - 0.41 (released 2006-10-04) ============================================ - 0000059: [AI of HQ/Bases] Add a task to handle attacks for each base (SerialKicked) - resolved. - 0000061: [Ship Handling] Improved ship AI (SerialKicked) - resolved. - 0000058: [AI of HQ/Bases] Add to each base a task to handle trading (SerialKicked) - resolved. - 0000057: [AI of HQ/Bases] Add a task to handle defenses for each base (SerialKicked) - resolved. [4 issues] X3 Pirate Guild - 0.20.alpha (released 2006-06-19) ================================================== - 0000090: [Misc] Add new wares to all pirate bases (SerialKicked) - resolved. [1 issue] X3 Pirate Guild - 0.12.alpha (released 2006-06-11) ================================================== - 0000028: [Comm / BBS] Use ECS Library to talk with pirate ships (SerialKicked) - resolved. [1 issue]
X3 Race Military - Change Log X3 Race Military - V1.10 (released 2006-08-15) ============================================== - 0000071: [AI / Behaviour] Patrol Mission - Leader gets stuck at center (cycrow) - resolved. - 0000070: [AI / Behaviour] Patrol Mission - Traveling through gate fails mission (cycrow) - resolved. - 0000072: [AI / Behaviour] Patrol Mission - Too far away from leader after attack (cycrow) - resolved. - 0000073: [AI / Behaviour] Patrol Mission - Escrots cant keep up with leader (cycrow) - resolved. - 0000095: [AI / Behaviour] Patrol Leader ignores hostile ships in sector (cycrow) - resolved. - 0000074: [General / Other] Miltary Shipyards (cycrow) - resolved. [6 issues]
X3 Sector Takeover - Change Log X3 Sector Takeover - 2.4.3 (released 2007-04-21) ================================================ - 0000167: [Player GOD] 2 stations in a player sector can have the same name (nirwin) - resolved. - 0000161: [Player GOD] Player selection of Player GOD sectors (nirwin) - resolved. [2 issues] X3 Sector Takeover - 2.4.2 (released 2007-01-21) ================================================ - 0000160: [Sector claiming] Add code for using HQs to claim a sector (nirwin) - resolved. - 0000156: [Player GOD] Player GOD causes a crash on some systems (nirwin) - resolved. [2 issues] X3 Sector Takeover - 2.4.1 (released 2007-01-15) ================================================ - 0000158: [Player GOD] Stations spawning without shields (nirwin) - resolved. - 0000159: [Player GOD] Station spawning mistakes (nirwin) - resolved. - 0000157: [Raiding parties] Pirate raiding parties should not be Yaki (nirwin) - resolved. [3 issues] X3 Sector Takeover - 2.2 (released 2006-06-21) ============================================== - 0000093: [Tax system] Player owned stations in Kha'ak, Xenon and Unknown sectors should not be taxed (nirwin) - resolved. - 0000092: [Sector claiming] You cannot claim an unknown sector. (nirwin) - resolved. [2 issues] X3 Sector Takeover - 2.1 (released 2006-06-19) ============================================== - 0000037: [Language] The name that appears in the AL settings menu for enabling/disabling the taxing script is english only (nirwin) - resolved. [1 issue] X3 Sector Takeover - V2.1 BETA (released 2006-06-14) ==================================================== - 0000016: [Tax system] Add taxing of player stations (nirwin) - resolved. [1 issue] X3 Sector Takeover - V2.0 (released 2006-06-09) =============================================== - 0000015: [Tax system] Tax rate is too high (nirwin) - resolved. [1 issue]
X3 Yaki Armada - Change Log X3 Yaki Armada - 1.08 (released 2006-07-23) =========================================== - 0000142: [Guild/Missions] HQ should not give missions (SerialKicked) - resolved. - 0000143: [AI/Behaviour] Kills done by player owned ships don't increase rank (SerialKicked) - resolved. - 0000144: [Guild/Missions] Points given should be increased (SerialKicked) - resolved. - 0000111: [Guild/Missions] welcome message displayed even if the player is refused in the guild (SerialKicked) - resolved. [4 issues] X3 Yaki Armada - 1.05 (released 2006-06-21) =========================================== - 0000109: [Compatibility] XFP Mod specific improvements (SerialKicked) - resolved. - 0000110: [Misc] Plugin should be enabled by default (SerialKicked) - resolved. - 0000085: [AI/Behaviour] Jump radius should be reduced a bit (SerialKicked) - resolved. - 0000055: [Misc] Add a motionless Yaki Base (SerialKicked) - resolved. - 0000102: [Guild/Missions] wrong race for the main ship of an enemy fleet (SerialKicked) - resolved. - 0000098: [AI/Behaviour] Mobile bases should't resupply so often (SerialKicked) - resolved. - 0000096: [Guild/Missions] player is unable to deliver a special ware (SerialKicked) - resolved. - 0000097: [AI/Behaviour] Each mobile base should focuse on 2 races (SerialKicked) - resolved. [8 issues] X3 Yaki Armada - 1.01 (released 2006-06-19) =========================================== - 0000080: [Guild/Missions] No message displayed for killed escort ships during assassination missions (SerialKicked) - resolved. - 0000079: [Misc] Minor corrections on signals and task usage should be made (SerialKicked) - resolved. - 0000030: [Guild/Missions] player may loose a mission if he capture a ship instead of killing it (SerialKicked) - resolved. - 0000031: [Guild/Missions] Debriefing display some "null" texts if the mobile base has been destroyed. (SerialKicked) - resolved. - 0000034: [Guild/Missions] Pilots should not ask for help when attacked by drones/LT (SerialKicked) - resolved. - 0000033: [Guild/Missions] money of the player not checked for some guild commands (SerialKicked) - resolved. [6 issues] X3 Yaki Armada - 1.00.rc.2 (released 2006-06-15) ================================================ - 0000040: [Misc] ECS not properly configured at start (SerialKicked) - resolved. - 0000032: [Misc] Text files have some errors (SerialKicked) - resolved. [2 issues] X3 Yaki Armada - 1.00.rc.1 (released 2006-06-11) ================================================ - 0000027: [Guild/Missions] Add Mission : Weaken sector defenses (SerialKicked) - resolved. - 0000026: [Guild/Missions] Add Mission : Take supplies (SerialKicked) - resolved. - 0000025: [Guild/Missions] Add Mission : Escort VIP (SerialKicked) - resolved. - 0000029: [Performances] Mobile Base respawn rate should be reduced a bit. (SerialKicked) - resolved. - 0000024: [Guild/Missions] Add mission : Assassination (SerialKicked) - resolved. - 0000007: [AI/Behaviour] Ship stopping to obey plugin orders (SerialKicked) - resolved. [6 issues] X3 Yaki Armada - 1.00.alpha.2 (released 2006-06-05) =================================================== - 0000009: [Guild/Missions] mobile bases jump too fast (SerialKicked) - resolved. - 0000018: [Guild/Missions] Guild infoscreen doesn't report the next jump correctly (SerialKicked) - resolved. - 0000011: [AI/Behaviour] Tweaking of the attack sequences (SerialKicked) - resolved. - 0000010: [AI/Behaviour] Mobiles bases should check for a M2 before jumping to a sector (SerialKicked) - resolved. - 0000008: [AI/Behaviour] mobile bases don't want to get ships from pirate bases (SerialKicked) - resolved. [5 issues] X3 Yaki Armada - 1.00.alpha.1 (released 2006-06-05) =================================================== - 0000012: [Performances] Max engine tuning should be reduced (SerialKicked) - resolved. - 0000006: [AI/Behaviour] Yaki are attacking allied/neutral races (player, pirates) (SerialKicked) - resolved. - 0000005: [AI/Behaviour] Undetected mobile bases (when on cover) (SerialKicked) - resolved. [3 issues]