Mantis Bugtracker

X3 Advanced Jumpdrive - Change Log

X3 Advanced Jumpdrive - v1.40 (released 2006-08-07)
===================================================
- 0000123: [AI / Behaviour] Escorts to jump with leader (cycrow) - resolved.
[1 issue]

X3 Anarkis Carrier Commands - Change Log

X3 Anarkis Carrier Commands - 1.36 (released 2006-08-09)
========================================================
- 0000124: [Carrier AI] Ships don't restore shields when docked (SerialKicked) - resolved.
- 0000125: [Carrier AI] Improve Set Homebase (SerialKicked) - resolved.
[2 issues]

X3 Anarkis Carrier Commands - 1.35 (released 2006-08-07)
========================================================
- 0000116: [Ship AI] Ships teleported in the Kingdom End (SerialKicked) - resolved.
- 0000117: [Carrier AI] ACC should not use ships without the proper homebase set (SerialKicked) - resolved.
- 0000118: [Commands] [equip.docked] should install wares (SerialKicked) - resolved.
- 0000119: [Commands] The player should be allowed to set the minimal threat level (SerialKicked) - resolved.
- 0000120: [Misc] Retreat for attacking ship doesn't work properly (SerialKicked) - resolved.
- 0000121: [Commands] Shortcut keys aren't working (SerialKicked) - resolved.
- 0000065: [Commands] Trading commmands need some tuning (SerialKicked) - resolved.
[7 issues]

X3 Anarkis Carrier Commands - 1.30 (released 2006-06-19)
========================================================
- 0000105: [Commands] [auto.carrier] displaying unwanted warning message (SerialKicked) - resolved.
- 0000104: [Ship AI] In some occasions [attack.wing] doesn't recall fighters (SerialKicked) - resolved.
- 0000066: [Carrier AI] The carrier should use correct ships for each tasks. (SerialKicked) - resolved.
- 0000103: [Carrier AI] Allow the [auto.carrier] command to be run on a NPC ship (SerialKicked) - resolved.
- 0000064: [Commands] [dock.all.ships] order doesn't always execute itself correctly (SerialKicked) - resolved.
[5 issues]

X3 Assassins Guild - Change Log

X3 Assassins Guild - V1.60 (released 2006-08-07)
================================================
- 0000041: Ejected pilots failing the mission (cycrow) - resolved.
- 0000042: Escorts get killed by police patrols (cycrow) - resolved.
- 0000043: messages from null (cycrow) - resolved.
- 0000115: [BBS / Missions] New BBS message to find guild stations (cycrow) - resolved.
[4 issues]

X3 Bounty Hunters Guild - Change Log

X3 Bounty Hunters Guild - V2.70 (released 2006-09-18)
=====================================================
- 0000078: [AI / Behaviour] Make some bounties not lose notority (cycrow) - resolved.
- 0000126: [BBS / Missions] Add Coordinates for sectors (cycrow) - resolved.
[2 issues]

X3 Bounty Hunters Guild - v2.60a (released 2006-06-18)
======================================================

Beta version to check new bounty control ships to remove stuck at station bug

- 0000053: [General / Other] Adding guild station (cycrow) - resolved.
- 0000048: Marks staying in stations (cycrow) - resolved.
- 0000047: tracking info on capped ships (cycrow) - resolved.
[3 issues]

X3 Homebase Commands - Change Log

X3 Homebase Commands - V1.20 (released 2006-06-19)
==================================================
- 0000050: Remove homebase for docked ships (cycrow) - resolved.
[1 issue]

X3 Mercenaries Guild - Change Log

X3 Mercenaries Guild - V2.80 (released 2006-09-16)
==================================================
- 0000049: Weapons not remove on deleivery (cycrow) - resolved.
- 0000051: Guild Station Defence (cycrow) - resolved.
- 0000052: Ship deleivery not credited (cycrow) - resolved.
- 0000067: [BBS / Missions] New Mission - Blockade Runner (cycrow) - resolved.
[4 issues]

X3 Overtune BBS - Change Log

X3 Overtune BBS - 1.50 (released 2006-06-18)
============================================
- 0000054: [BBS / Missions] Displaying "Unknown object" as name (cycrow) - resolved.
- 0000046: random damage when installing (cycrow) - resolved.
- 0000045: [NEW FEATURE] Hull Damage (cycrow) - resolved.
[3 issues]

X3 Pirate Guild - Change Log

X3 Pirate Guild - 0.50 (released 2006-10-04)
============================================
- 0000137: [AI of HQ/Bases] Missing wares in pirate stations (SerialKicked) - resolved.
- 0000139: [AI of HQ/Bases] Allow PB to order ships from SY (SerialKicked) - resolved.
- 0000138: [Ship Handling] Pirate ships not always enemy to the invaded sector (SerialKicked) - resolved.
- 0000140: [Misc] Use more ship types and variants (SerialKicked) - resolved.
- 0000141: [AI of HQ/Bases] Tweaking of the agressiveness (SerialKicked) - resolved.
- 0000131: [AI of HQ/Bases] CTD on entering system with Pirate Base (SerialKicked) - resolved.
[6 issues]

X3 Pirate Guild - 0.41 (released 2006-10-04)
============================================
- 0000059: [AI of HQ/Bases] Add a task to handle attacks for each base (SerialKicked) - resolved.
- 0000061: [Ship Handling] Improved ship AI (SerialKicked) - resolved.
- 0000058: [AI of HQ/Bases] Add to each base a task to handle trading (SerialKicked) - resolved.
- 0000057: [AI of HQ/Bases] Add a task to handle defenses for each base (SerialKicked) - resolved.
[4 issues]

X3 Pirate Guild - 0.20.alpha (released 2006-06-19)
==================================================
- 0000090: [Misc] Add new wares to all pirate bases (SerialKicked) - resolved.
[1 issue]

X3 Pirate Guild - 0.12.alpha (released 2006-06-11)
==================================================
- 0000028: [Comm / BBS] Use ECS Library to talk with pirate ships (SerialKicked) - resolved.
[1 issue]

X3 Race Military - Change Log

X3 Race Military - V1.10 (released 2006-08-15)
==============================================
- 0000071: [AI / Behaviour] Patrol Mission - Leader gets stuck at center (cycrow) - resolved.
- 0000070: [AI / Behaviour] Patrol Mission - Traveling through gate fails mission (cycrow) - resolved.
- 0000072: [AI / Behaviour] Patrol Mission - Too far away from leader after attack (cycrow) - resolved.
- 0000073: [AI / Behaviour] Patrol Mission - Escrots cant keep up with leader (cycrow) - resolved.
- 0000095: [AI / Behaviour] Patrol Leader ignores hostile ships in sector (cycrow) - resolved.
- 0000074: [General / Other] Miltary Shipyards (cycrow) - resolved.
[6 issues]

X3 Sector Takeover - Change Log

X3 Sector Takeover - 2.4.3 (released 2007-04-21)
================================================
- 0000167: [Player GOD] 2 stations in a player sector can have the same name (nirwin) - resolved.
- 0000161: [Player GOD] Player selection of Player GOD sectors (nirwin) - resolved.
[2 issues]

X3 Sector Takeover - 2.4.2 (released 2007-01-21)
================================================
- 0000160: [Sector claiming] Add code for using HQs to claim a sector (nirwin) - resolved.
- 0000156: [Player GOD] Player GOD causes a crash on some systems (nirwin) - resolved.
[2 issues]

X3 Sector Takeover - 2.4.1 (released 2007-01-15)
================================================
- 0000158: [Player GOD] Stations spawning without shields (nirwin) - resolved.
- 0000159: [Player GOD] Station spawning mistakes (nirwin) - resolved.
- 0000157: [Raiding parties] Pirate raiding parties should not be Yaki (nirwin) - resolved.
[3 issues]

X3 Sector Takeover - 2.2 (released 2006-06-21)
==============================================
- 0000093: [Tax system] Player owned stations in Kha'ak, Xenon and Unknown sectors should not be taxed (nirwin) - resolved.
- 0000092: [Sector claiming] You cannot claim an unknown sector. (nirwin) - resolved.
[2 issues]

X3 Sector Takeover - 2.1 (released 2006-06-19)
==============================================
- 0000037: [Language] The name that appears in the AL settings menu for enabling/disabling the taxing script is english only (nirwin) - resolved.
[1 issue]

X3 Sector Takeover - V2.1 BETA (released 2006-06-14)
====================================================
- 0000016: [Tax system] Add taxing of player stations (nirwin) - resolved.
[1 issue]

X3 Sector Takeover - V2.0 (released 2006-06-09)
===============================================
- 0000015: [Tax system] Tax rate is too high (nirwin) - resolved.
[1 issue]

X3 Yaki Armada - Change Log

X3 Yaki Armada - 1.08 (released 2006-07-23)
===========================================
- 0000142: [Guild/Missions] HQ should not give missions (SerialKicked) - resolved.
- 0000143: [AI/Behaviour] Kills done by player owned ships don't increase rank (SerialKicked) - resolved.
- 0000144: [Guild/Missions] Points given should be increased (SerialKicked) - resolved.
- 0000111: [Guild/Missions] welcome message displayed even if the player is refused in the guild (SerialKicked) - resolved.
[4 issues]

X3 Yaki Armada - 1.05 (released 2006-06-21)
===========================================
- 0000109: [Compatibility] XFP Mod specific improvements (SerialKicked) - resolved.
- 0000110: [Misc] Plugin should be enabled by default (SerialKicked) - resolved.
- 0000085: [AI/Behaviour] Jump radius should be reduced a bit (SerialKicked) - resolved.
- 0000055: [Misc] Add a motionless Yaki Base (SerialKicked) - resolved.
- 0000102: [Guild/Missions] wrong race for the main ship of an enemy fleet (SerialKicked) - resolved.
- 0000098: [AI/Behaviour] Mobile bases should't resupply so often (SerialKicked) - resolved.
- 0000096: [Guild/Missions] player is unable to deliver a special ware (SerialKicked) - resolved.
- 0000097: [AI/Behaviour] Each mobile base should focuse on 2 races (SerialKicked) - resolved.
[8 issues]

X3 Yaki Armada - 1.01 (released 2006-06-19)
===========================================
- 0000080: [Guild/Missions] No message displayed for killed escort ships during assassination missions (SerialKicked) - resolved.
- 0000079: [Misc] Minor corrections on signals and task usage should be made (SerialKicked) - resolved.
- 0000030: [Guild/Missions] player may loose a mission if he capture a ship instead of killing it (SerialKicked) - resolved.
- 0000031: [Guild/Missions] Debriefing display some "null" texts if the mobile base has been destroyed. (SerialKicked) - resolved.
- 0000034: [Guild/Missions] Pilots should not ask for help when attacked by drones/LT (SerialKicked) - resolved.
- 0000033: [Guild/Missions] money of the player not checked for some guild commands (SerialKicked) - resolved.
[6 issues]

X3 Yaki Armada - 1.00.rc.2 (released 2006-06-15)
================================================
- 0000040: [Misc] ECS not properly configured at start (SerialKicked) - resolved.
- 0000032: [Misc] Text files have some errors (SerialKicked) - resolved.
[2 issues]

X3 Yaki Armada - 1.00.rc.1 (released 2006-06-11)
================================================
- 0000027: [Guild/Missions] Add Mission : Weaken sector defenses (SerialKicked) - resolved.
- 0000026: [Guild/Missions] Add Mission : Take supplies (SerialKicked) - resolved.
- 0000025: [Guild/Missions] Add Mission : Escort VIP (SerialKicked) - resolved.
- 0000029: [Performances] Mobile Base respawn rate should be reduced a bit. (SerialKicked) - resolved.
- 0000024: [Guild/Missions] Add mission : Assassination (SerialKicked) - resolved.
- 0000007: [AI/Behaviour] Ship stopping to obey plugin orders (SerialKicked) - resolved.
[6 issues]

X3 Yaki Armada - 1.00.alpha.2 (released 2006-06-05)
===================================================
- 0000009: [Guild/Missions] mobile bases jump too fast (SerialKicked) - resolved.
- 0000018: [Guild/Missions] Guild infoscreen doesn't report the next jump correctly (SerialKicked) - resolved.
- 0000011: [AI/Behaviour] Tweaking of the attack sequences (SerialKicked) - resolved.
- 0000010: [AI/Behaviour] Mobiles bases should check for a M2 before jumping to a sector (SerialKicked) - resolved.
- 0000008: [AI/Behaviour] mobile bases don't want to get ships from pirate bases (SerialKicked) - resolved.
[5 issues]

X3 Yaki Armada - 1.00.alpha.1 (released 2006-06-05)
===================================================
- 0000012: [Performances] Max engine tuning should be reduced (SerialKicked) - resolved.
- 0000006: [AI/Behaviour] Yaki are attacking allied/neutral races (player, pirates) (SerialKicked) - resolved.
- 0000005: [AI/Behaviour] Undetected mobile bases (when on cover) (SerialKicked) - resolved.
[3 issues]


Mantis 1.2.0a1[^]
Copyright © 2000 - 2008 Mantis Group
Powered by Mantis Bugtracker